Prologue: Save Joker
The Normandy has suffered critical damage, but Joker refuses to abandon ship.
You escaped the Cerberus medical facility. The Illusive Man is the next likely source of information.
All the colonists of Freedom’s Progress have mysteriously vanished. The Illusive Man would like a team to investigate the disappearances.
Stop The Collectors: Assemble A Team
Omega: Aria T’Loak
Aria T’Loak, ruler of Omega, wants all important new arrivals to pay their respects to her at Afterlife. She may be a valuable source of information.
The Illusive Man has received information about a potential Collector attack against the small colony world of Horizon.
Tuchanka: Urdnot Wrex
The leader of Clan Urdnot wishes to speak with Shepard.
A Collector ship has been found floating adrift, evidently damaged by a turian patrol. This is a rare chance to examine Collector technology.
Acquire Reaper IFF
To pass through the Omega 4 relay safely, the Normandy will need a Reaper designed “Identify Friend/Foe” (IFF) device. One of these Reaper IFFs may be found on a derelict Reaper hulk being investigated by Cerberus.
Activating The IFF
Collector Base: Infiltration
In order to reach the main control chamber, the assault on the Collector Base has been divided into three teams. One team member is proceeding through a ventilation shaft while two teams distract Collector forces.
Collector Base: The Long Walk
The team has split again. One group is moving through an area infested with seeker swarms, using a team member’s biotic abilities to hold the swarms at bay in order to reach a security door at the far end of the area. Another group is providing a diversion.
The Final Battle